Witty How To Book

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Asset Name: How To Book

Creator: Jameson Pounds (artstation.com/jameson_pounds)

Version: 1.0

Date: July 2025


Description:

A witty How To book titled, How To Lead in a Field You Know Nothing About


Included Files:

- FBX, OBJ, and BLEND versions of the model

- PBR Textures (2K resolution, PNG) for Unreal Engine and Blender

- Previews for reference


Model Details:

- Polycount: 88 faces / 172 tris

- Non-overlapping UVs

- Single texture set

- Real-world scale (1 unit = 1 meter)


Texture Maps:

- BaseColor

- Normal

- AO/ Roughness/ Metallic

- Emissive


Exported at 2K resolution. All textures in .PNG format.


Recommended Use:

- Works in Unreal Engine, Unity, Blender, Maya, and most 3D apps.

- To use in Unreal: import model and connect maps via packed or unpacked material setup. For OcclusionRoughnessMetallic texture, Blue channel goes to Metallic, Green channel goes to Roughness, Red channel goes to Ambient Occlusion

- To use in Unity: invert Roughness.

-To use in Blender, follow the node tree presented in textures folder


LICENSE


You are allowed to:

- Use this asset in commercial or non-commercial projects

- Modify the asset to suit your project needs

- Use in real-time or rendered media (games, film, etc.)


You are NOT allowed to:

- Resell or redistribute this asset as-is or in a similar form

- Use the asset in any unlawful, hateful, or discriminatory work


© 2025 Jameson Pounds. All rights reserved.


Support:

If you have any issues or questions, feel free to contact me via ArtStation.


Asset Name: How To Book

Creator: Jameson Pounds (artstation.com/jameson_pounds)

Version: 1.0

Date: July 2025


Description:

A witty How To book titled, How To Lead in a Field You Know Nothing About


Included Files:

- FBX, OBJ, and BLEND versions of the model

- PBR Textures (2K resolution, PNG) for Unreal Engine and Blender

- Previews for reference


Model Details:

- Polycount: 88 faces / 172 tris

- Non-overlapping UVs

- Single texture set

- Real-world scale (1 unit = 1 meter)


Texture Maps:

- BaseColor

- Normal

- AO/ Roughness/ Metallic

- Emissive


Exported at 2K resolution. All textures in .PNG format.


Recommended Use:

- Works in Unreal Engine, Unity, Blender, Maya, and most 3D apps.

- To use in Unreal: import model and connect maps via packed or unpacked material setup. For OcclusionRoughnessMetallic texture, Blue channel goes to Metallic, Green channel goes to Roughness, Red channel goes to Ambient Occlusion

- To use in Unity: invert Roughness.

-To use in Blender, follow the node tree presented in textures folder


LICENSE


You are allowed to:

- Use this asset in commercial or non-commercial projects

- Modify the asset to suit your project needs

- Use in real-time or rendered media (games, film, etc.)


You are NOT allowed to:

- Resell or redistribute this asset as-is or in a similar form

- Use the asset in any unlawful, hateful, or discriminatory work


© 2025 Jameson Pounds. All rights reserved.


Support:

If you have any issues or questions, feel free to contact me via ArtStation.

Standard Use License
$0
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (1)
How_To_Book
zip /
54 MB